Someone said you should make a short game before beginning a full project and although I agree you can always start your project and go back to fine tune things after the initial demo when people can give you feedback. One of the easiest ways to get started is to buy RPG Maker XP, then download Pokmon Essentials, a free, fan-made creation that mimics a real Pokmon RPG. Many fans have made their own Pokmon role-playing games for the computer. Sprites and tile making takes tons of work, (we have 15 people to give feedback and criticism for all the sprites and stuff made in our game) so I recommend posting here or asking specific people for feedback when you make your first few until you get the hang of it. Part 1 Brainstorming Download Article 1 Consider a Pokmon RPG. Make your Pals fight, build, farm, and work in factories. Tutorials will teach you the basics but all the advanced stuff comes from your own manipulation of essentials and pushing it to the limits of what the code can do, so just play around with events and interactions to see what works and what doesn't. Palworld is a brand-new, multiplayer, open-world survival crafting game where you can befriend. I just wanted to add that practice really does make perfect when it comes to making a game. ( thundaga's channel and the topics in this part of the forum are a great starting place!) I'm kind of late to the party on this one, but besides all the great advice everyone else gave.
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